A volleyball fighting game. Spike, block, catch and combo. Pin your rival against the wall and knock out their health bar.
Connects you straight to your opponent using the free PeerJS server. The host's settings are used. On school or office networks, connections can sometimes be blocked.
Online controls: AD or ←→ move · W/↑/Space jump · S/↓ down · F/J hit · G/K spike · H/L grab
| Player 1 (left) | Player 2 (right) | |
| Move | A D | ← → |
| Jump | W | ↑ |
| Down | S | ↓ |
| Hit | F | , or Num1 |
| Spike | G | . or Num2 |
| Grab | H | / or Num3 |
Vs CPU and online accept either set of keys, plus JKL and Space. Gamepads: stick/d-pad moves, Ⓐ jump, Ⓧ hit, Ⓨ spike, Ⓑ grab, RB super. Esc pause · M mute · ` show hitboxes.
| Ground | |
| Hit | Bump. On its own it sets the ball up for you. Hold toward the net to pass it over, or away to set behind you. |
| ↓ + Hit | Dig: a diving save for low balls. Add a direction to dive further. |
| Spike | Power drive. →: deep line, ↓: drop shot, ←: high lob. |
| Air | |
| Spike | Spike. ↓: steep cut, →: flat line drive, ←: tip (soft feint over the block). |
| Hit | Air set. Near the net it becomes a BLOCK that stuffs the ball back down. |
| Special | |
| Grab | CATCH (reset): catches the ball and drops its heat to 0. Then Hit = toss to yourself, Spike = throw or slam. Once per side. Hot balls (LV4+) cost 25% meter unless timed perfectly. |
| Hit + Spike | SUPER (full meter, ball nearby). Meteor in the air, Comet on the ground. Only a perfect dig stops it. |
| Grab during recovery | RAPID CANCEL (half meter): cancel any move instantly. |
| Movement tech | |
| →→ / ←← | Dash (air dash in the air). Jump out of a dash for a long jump. |
| Jump on wall | Wall jump (also refreshes your air dash). |
| ↓ in air | Fast fall. Let go of jump early for a short hop. |