A head-to-head fighting game. Punch, kick, throw and combo. Mix up high and low attacks, block on reaction and knock out your rival's health bar.
| Player 1 (left) | Player 2 (right) | |
| Move | A D | ← → |
| Jump | W | ↑ |
| Crouch | S | ↓ |
| Punch | F | , or Num1 |
| Kick | G | . or Num2 |
| Grab | H | / or Num3 |
Vs CPU and Training accept either set of keys, plus JKL and Space. Gamepads: stick/d-pad moves, Ⓐ jump, Ⓧ punch, Ⓨ kick, Ⓑ grab, RB super. Esc pause · M mute · ` show hitboxes.
| Punches | |
| Punch ×3 | Jab, jab, cross. Press Punch again as each one connects. |
| → + Punch | Straight. A high punch with long reach. |
| ↓ + Punch | Low jab. Fast and low. |
| Kicks | |
| Kick | Roundhouse. Big damage and push-back. |
| → + Kick | Head kick. High, slow, and launches the opponent for a juggle. |
| ↓ + Kick | Sweep. Low and knocks down. |
| Air | |
| Punch / Kick | Air jab or flying kick. Both must be blocked standing. |
| Special | |
| Grab | THROW: can't be blocked. Hold ← to throw behind you. Press Grab right as you're grabbed to TECH out. |
| Punch + Kick | SUPER (full meter): Comet Rush, a five-hit charging flurry. |
| Grab during recovery | RAPID CANCEL (half meter): cancel any move instantly. |
| Movement | |
| →→ / ←← | Dash in, or backdash (briefly can't be hit). |
| ↓ in air | Fast fall. |